ffffggggllllCCCCooooppppyyyyTTTTeeeexxxxSSSSuuuubbbbIIIImmmmaaaaggggeeee1111DDDD is available only if the GL version is 1.1 or
greater.
Texturing has no effect in color index mode.
ffffggggllllPPPPiiiixxxxeeeellllSSSSttttoooorrrreeee and ffffggggllllPPPPiiiixxxxeeeellllTTTTrrrraaaannnnssssffffeeeerrrr modes affect texture images in exactly
the way they affect ffffggggllllDDDDrrrraaaawwwwPPPPiiiixxxxeeeellllssss.
EEEERRRRRRRROOOORRRRSSSS
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____EEEENNNNUUUUMMMM is generated if _t_a_r_g_e_t is not GGGGLLLL____TTTTEEEEXXXXTTTTUUUURRRREEEE____1111DDDD.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if the texture array has not been
defined by a previous ffffggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDD or ffffggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDD operation.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _l_e_v_e_l is less than 0.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE may be generated if _l_e_v_e_l>log _m_a_x, where _m_a_x is the
2
returned value of GGGGLLLL____MMMMAAAAXXXX____TTTTEEEEXXXXTTTTUUUURRRREEEE____SSSSIIIIZZZZEEEE.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _y < -b or if _w_i_d_t_h < -b, where b is
the border width of the texture array.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if xoffset < -b, or
(xoffset + width) > (w-b), where w is the GGGGLLLL____TTTTEEEEXXXXTTTTUUUURRRREEEE____WWWWIIIIDDDDTTTTHHHH, and b is the
GGGGLLLL____TTTTEEEEXXXXTTTTUUUURRRREEEE____BBBBOOOORRRRDDDDEEEERRRR of the texture image being modified. Note that w
ffffggggllllCCCCooooppppyyyyTTTTeeeexxxxSSSSuuuubbbbIIIImmmmaaaaggggeeee1111DDDD and ffffggggllllCCCCooooppppyyyyTTTTeeeexxxxSSSSuuuubbbbIIIImmmmaaaaggggeeee1111DDDDEEEEXXXXTTTT are not supported on
RealityEngine, RealityEngine2, and VTX systems.
On InfiniteReality systems, there is a performance benefit when the width
of the image to be transferred to texture memory is a multiple of 8.
Texture borders are not supported on InfiniteReality systems.
Applications should use borderless textures and GGGGLLLL____CCCCLLLLAAAAMMMMPPPP____TTTTOOOO____EEEEDDDDGGGGEEEE____SSSSGGGGIIIISSSS
wrap mode.
On High Impact and Maximum Impact systems, if the right side of the image
to be transferred to texture memory is not the right side of the texture,
then its index must be a multiple of 32, where index = xoffset+width.
Otherwise it will generate a GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE error.